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Jimmy And The Pulsating Mass Crack Gamehackstudios

Updated: Mar 21, 2020





















































About This Game Jimmy and the Pulsating Mass is a Japanese-style RPG made by a guy from Texas. It was very much influenced by SNES-era jRPGs, particularly Earthbound, Final Fantasy 5, and the Breath of Fire series, among others. It was also heavily influenced by Yume Nikki. The game takes place in the dream of an eight-year-old boy. When an alien entity appears and threatens his family and the stability of the dream world itself, Jimmy sets out on an adventure to save his family and eradicate the threat of the Pulsating Mass. Along the way, Jimmy will have to work with his family, confront his own shortcomings, and brave the creeping nightmares of his subconscious.Features:-Full-length Japanese-style RPG.-Classic turn-based combat with some modern sensibilities.-A big emphasis on exploration.-As an empathetic kid, Jimmy gains the ability to imagine himself as several of the monsters he meets, allowing him to interact with the world in new ways.-These different transformations can also be leveled up, granting Jimmy higher stats and new abilities.-A story for adults delivered from the perspective of a child.-Jokes.-Unspeakable horrors. b4d347fde0 Title: Jimmy and the Pulsating MassGenre: Indie, RPGDeveloper:Kasey OzymyPublisher:Kasey OzymyRelease Date: 7 Aug, 2018 Jimmy And The Pulsating Mass Crack Gamehackstudios jimmy and the pulsating mass number puzzle. jimmy and the pulsating mass trailer. jimmy and the pulsating mass rainbow park maze. jimmy and the pulsating mass forms. jimmy and the pulsating mass golden king. jimmy and the pulsating mass kung fu tower. jimmy and the pulsating mass dragon. jimmy and the pulsating mass maps. jimmy and the pulsating mass stones. mr grouse jimmy and the pulsating mass. jimmy and the pulsating mass dog. jimmy and the pulsating mass jonathan land. jimmy and the pulsating mass family stone. jimmy and the pulsating mass final boss. jimmy and the pulsating mass rpg maker. jimmy and the pulsating mass demo. jimmy and the pulsating mass wilted lands. jimmy and the pulsating mass walkthrough. jimmy and the pulsating mass ending. jimmy and the pulsating mass how long. jimmy and the pulsating mass planet andrew. jimmy and the pulsating mass post game. jimmy and the pulsating mass guide. jimmy and the pulsating mass dark demon. jimmy and the pulsating mass mr cat. jimmy and the pulsating mass marvelous coin. jimmy and the pulsating mass fish. jimmy and the pulsating mass turnbuckle. jimmy and the pulsating mass light bulbs. jimmy and the pulsating mass mad queen. jimmy and the pulsating mass music. jimmy and the pulsating mass cordelia. jimmy and the pulsating mass puzzle. jimmy and the pulsating mass queen bee. jimmy and the pulsating mass tips. jimmy and the pulsating mass characters. jimmy and the pulsating mass switch. jimmy and the pulsating mass furniture. jimmy and the pulsating mass download free. jimmy and the pulsating mass soundtrack. jimmy and the pulsating mass buck boss. jimmy and the pulsating mass imaginary numbers. jimmy and the pulsating mass controller. jimmy and the pulsating mass rubik. jimmy and the pulsating mass console. jimmy and the pulsating mass legato knights. jimmy and the pulsating mass lars. jimmy and the pulsating mass free download. jimmy and the pulsating mass temple puzzle. jimmy and the pulsating mass furniture sets. jimmy and the pulsating mass wind. jimmy and the pulsating mass wikipedia. jimmy and the pulsating mass engine. jimmy and the pulsating mass steam. jimmy and the pulsating mass heart prison. jimmy and the pulsating mass mansion. jimmy and the pulsating mass español. jimmy and the pulsating mass abandoned cineplex. jimmy and the pulsating mass plot. jimmy and the pulsating mass review. jimmy and the pulsating mass slither. jimmy and the pulsating mass bonita vista. jimmy and the pulsating mass kingland Legacy Mode is back on the Default Path: After releasing the mkxp version, some new glitches came to my attention--mainly the black box covering the player's sprite for some players and battle bgm not looping accurately. So, I've switched the legacy mode back to the main branch.If you want to use the mkxp version, you can still do so. This is set up like a beta now, so just right click on the game in your library, choose properties, select the betas tab, and pick "mkxp" from the dropdown menu. The mkxp version will smooth out framerate issues and the large sprite fix crash, so, if you're running into those issues, you still might want to use the mkxp version. Sorry for the inconvenience, and thanks for your patience.. 3/21 Update Large Sprite Crash Fix: Hey, everyone, this update has been a long time coming. While many of you have been able to run Jimmy without any problems, some computers experienced crashes when walking in front of things like signs or trees that would overlap the player when they were behind them, or they might have experienced the same crash from long play sessions. For people running the mkxp version, this crash would occur in the form of incredibly slow moving text. I'm happy to report that this crash should no longer occur, and as a nice side effect, the frame rate should be more consistent.In order to fix this issue, I removed a problematic script and had to manually modify and test a lot of objects like trees/statues/etc. Most of the graphics will still appear to be the same, but there are a few minor changes here and there that keen players will notice--nothing big. Because the changes were so widespread, though, you might run into a minor graphical glitch here or there, and, if you do, please let me know, and I'll address them in a future update.I apologize for this update taking so long, and thanks for playing!Additionally, I made a few small changes/bug fixes listed below:-Information Guy television added in Temple of Inward-Looking Eye to remind you that you can save anywhere.-When first visiting the Iron Flamingo, terminal screens you've visited will now be black instead of blue to show that you've already accessed them.-Encounter glitch during bridge events in the dungeon next to Jimmy's house is now fixed.-Opening the transformation ring while exiting Unbreakable Bridge will no longer softlock the game.Edit: 4/1 Stealth Update:-The benign error message that comes up after closing the game sometimes will no longer come up.-Switching to Jimmy in the middle of a boss fight will no longer cause him to walk in place after the fight.4/15 Bonus Stealth Update:-Juggernaut now works correctly on the Rotting Jack o'Lantern.-Fixed a few graphical oversights, particularly the hovering bushes in hidden area in Megatropolis.-Can no longer counter with Taser or Bee Stinger; weapons that can't counter now indicate so in their descriptions.-Afternoon Nap no longer heals Lars when you have immunodeficiency.4/22 Double Bonus Super Stealth Update:-No more floating ramparts in Legato.-The wall in the Room of Happiness no longer overlaps the player's sprite-The fence in Central Stamen will no longer transform into strange things when you interact with the middle of it.. Official Release Date: August 7th, 2018!: Jimmy and the Pulsating Mass is officially complete! Unfortunately, we still have to play the waiting game a bit longer as I wait for Valve's internal review process and as I send out review copies. However, we don't have to wait for long! As of making this post, Jimmy and the Pulsating Mass is just a couple of weeks away from being out of my hands and into your computers.Some important stuff: -The game is about 35 hours long, but that's me playing it, so I imagine that it could run anywhere from 35-50 hours for most players.-It's going to cost $15 U.S.-If you downloaded the demo, you "should" be able to use your save file. Everything works fine in theory, but you might need to leave and reenter the area in which you saved as there could be some wonky stuff happening. You just need to move your save files into the game's main directory. There could be some unforeseen issues, though, considering the different demo builds I've had in the past, so if you don't mind starting from the beginning, that's the safest option. I'll have a fully updated demo up before release, though.-I noticed there were some discussion posts that I should have responded to, but I totally set up the store page a year ago and stopped checking it. I'll be more vigilant from now on!-I'm very excited about the release and the next few weeks of waiting are more torturous for me than you, I promise you, haha.. 1/4/19 Update: Happy New Year!: I'd like to take a moment off the top to thank everyone who's played Jimmy. I've seen it here and there on players' top ten lists for 2018, and Jimmy's been getting a super positive response in general. Hopefully, 2019 will be a good year for Jimmy as it continues to slowly build its player base through word of mouth. I think that a lot of people have been able to connect with it, or, at the very least, just think it's fun enough to share, and that's been really rewarding as a developer.Anyway, this is a pretty small update, but I've been sitting on it a while, so I wanted to get it out there. The most important thing is that I've added a toggleable mini map when you're piloting your spaceship. Now no one--including me--will get lost flying around in circles trying to remember where the hell they need to go. Also note that the Eternal Optimism Badge might work on the first turn now, so good luck cheesing things with it.I imagine this is the last update I'll make for a while, assuming no major bugs pop up. I still very much want to address the large sprite fix crash, though, so if I come across a solution to that, then I'll make sure to update. Anyway, here's a full list of changes:-Added a mini map that pops up whenever you fly around in your space ship. You can toggle it by pressing the A button (or whatever button you've rebound your field action button to).-You can now steal knowledge about Lumpagon and Boring Lecture from Bookworms.-Failing an escape now reads "They were unable to escape" rather than "It was unable to escape."-The mystery of the duplicating spaceship has been solved.-Using a field action or bringing up the transformation ring on the same frame of a random encounter will no longer softlock the game.-Corrected a couple of passability issues in Heart Prison.-Moves with self-inflicted damage won't carry over to the next fight.-Eternal Optimism Badge can now trigger its effect at the start of the fight.-Fixed various small things/typos.Edit: I just patched the game file; it shouldn't softlock after entering the world map now.Edit 2: Just patched the game file again. This should fix two graphical glitches: one in which some locations on the world map will overlap your parked spaceship in a weird way and one in which if you held down the button to toggle your mini map while landing and holding a directional button it would duplicate your spaceship.. New Beta: Framerate Fixes and More: I just added a beta branch for people who have already purchased Jimmy and the Pulsating Mass. This beta is running Jimmy through a program called mkxp, which is hopefully going to improve performance and give a few quality of life improvements. My big hope here is that if you've run into the Large Sprite Fix crash, this will fix that. At the very least, it should improve the frame rate for those people who have frame rate issues, and it gives a few quality of life fixes, like the window is now resizable and the F1 menu isn't as confusing. Let me know how it handles controller support now as well.This is also a more up-to-date version of the game, so the majority of the outstanding bugs have been fixed here, but I'm not going to list them since this is a beta; I'll list them once I update the main client.There are also a few known issues with the beta. Your save files might be missing the face graphics; this will fix on new games and probably when you change your characters. You'll also notice that there's a new font; the font I had wasn't compatible with mkxp, so you'll have to get used to the new one if you use the beta.Finally, instructions! In order to switch to the beta:-In the Steam client, right-click on the game's title from the library page and select "Properties."-Click the "Betas" tab.-Select "beta" from the drop down menu. There is no code.That's it! Please let me know how it runs, especially if you've had framerate issues and/or the Large Sprite Fix crash.. Jimmy and the Pulsating Mass is OUT!: Hey, everyone! It's been a long wait, but Jimmy and the Pulsating Mass is officially released as of right now! This has been a 4+ year odyssey. I've been working on this mostly in a vacuum for that time, and I'm so excited to see it out there. I'm so proud of it; it's basically the coolest thing I've ever done. Thanks so much for following this game, and I hope you all enjoy it! I've also uploaded the soundtrack, which is available for $5 U.S. If anyone runs into any problems whatsoever, let me know. Thanks again for taking the time to check out Jimmy!

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